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Croquet as Next Generation Immersive Education Platform

naehrstoff:

On January 12th, it was announced at The Boston Media-Grid Summit that the Immersive Education Initiative has selected Croquet as one of three official “next generation” immersive education platforms. The Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia companies, and foundations that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. The Initiative will now direct both funding and programming resources towards the development and deployment of open source Croquet technologies and open source Croquet-based educational applications. Selection criteria for this important honor included the following: 1) support for the Windows and Macintosh operating systems; 2) availability as open source code; 3) vendor-neutral client and server architectures (no vendor lock-in); 4) stable and reliable runtime implementations; 5) integrated text chat and voice chat; 6) high resolution graphics; 7) multi-user support for collaboration; 8) highly customizable avatars that support high resolution graphics and body animation (gestures); and 9) support for user-created content. The other two immersive education platforms selected were Sun’s open source Project Wonderland client and the now open source Second Life client.
Realidad virtual inmersiva

Los métodos inmersivos de realidad virtual se ligan a un ambiente tridimensional creado por un ordenador, el cual se manipula a través de cascos, guantes u otros dispositivos que capturan la posición y rotación de diferentes partes del cuerpo humano. La realidad virtual no inmersiva también utiliza el ordenador y se vale de medios como el que actualmente nos ofrece Internet, en el cual podemos interactuar en tiempo real con diferentes personas en espacios y ambientes que en realidad no existen sin la necesidad de dispositivos adicionales al ordenador.

+Croquet

Open Croquet Collaborative Immersive Environment

What if….we were to create a new operating system and user interface knowing what we know today, how far could we go? What kinds of decisions would we make that we might have been unable to even consider 20 or 30 years ago, when the current set of operating systems were first created? …we could collaborate with one another in an online dimension to create or simulate anything we wanted to? …we had the robustness of a 3D immersive technology, the diversity of the Internet, and the degree of social interaction we have in the real world?

Croquet is a combination of open source computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users. Such collaboration is carried out within the context of a large-scale distributed information system. The software and architecture define a framework for delivering a scalable, persistent, and extensible interface to network delivered resources. The integrated 2D and 3D Croquet interface allows for co-creativity, knowledge sharing, and deep social presence among large numbers of people. Within Croquet’s 3D wide-area environments, participants enjoy synchronous telepresence with one another. Moreover, users enjoy secure, shared access to Internet and other network-deliverable information resources, as well as the ability to design complex spaces individually or while working with others. Every visualization and simulation within Croquet is a collaborative object, as Croquet is fully modifiable at all times. Users and groups of users can author and publish their individual resources within a persistent 3D knowledge architecture. They may build any number of private or shared “worlds” instantaneously, making them immediately accessible for others to explore by providing spatial portals. These portals function much like hyperlinks do within the World Wide Web. But unlike the Web, Croquet enables the user to find and get to other individual worlds through the larger context of Croquet’s persistent common spaces. Croquet is also a complete development and delivery platform. Its infinitely scalable architecture provides it with enormous possibilities as an operating system for both local and global informational resources.

The academy is no longer a bricks-and-mortar fortress where people gather because that’s where the books are
We don’t need a university. We need teaching and learning,