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Brian Eno, who coined the term ‘Generative Music’, has used generative techniques on many of his works, starting with Discreet Music (1975) up to and including (according to Sound on Sound Oct 2005) his latest album ‘Another Day on Earth’. His works, lectures, and interviews on the subject have done much to promote generative music in the avant-garde music community. Eno used SSEYO’s Koan generative music system (created by Pete Cole and Tim Cole of intermorphic), to create his hybrid album Generative Music 1 (published by SSEYO and Opal Arts in April 1996), which is probably his first public use of the term “Generative Music”.
Generacion procedural

Procedural generation is a widely used term in the production of media, indicating the possibility to create content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design.

The term procedural refers to the process that computes a particular function. Fractals, an example of procedural generation, dramatically expresses this concept, around which a whole body of mathematics—fractal geometry—has evolved. Commonplace procedural content includes textures and meshes. Sound is often procedurally generated as well and has applications in both speech synthesis as well as music. It has been used to create compositions in various genres of electronic music by artists such as Brian Eno who popularized the term “generative music”.

While software developers have applied procedural generation techniques for years, few products have employed this approach extensively.

The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. Farbrausch is a team famous for such achievements, although many similar techniques were already implemented by The Black Lotus in the 1990s.

Procedurally generated content such as textures and landscapes may exhibit variation, but the generation of a particular item or landscape must be identical from frame to frame. Accordingly, the functions used must be referentially transparent, always returning the same result for the same point, so that they may be called in any order and their results freely cached as necessary. This is similar to lazy evaluation in functional programming languages.

Sistemas generativos

Generative Systems refers to systems that use a few basic rules to yield extremely varied and unpredictable patterns.

Video game designer Will Wright and musician Brian Eno.

Generativity of a system is premised on five principle factors:

1 How extensively a system of technology leverages a set of possible tasks;

2 How well it can be adapted to a range of tasks;

3 How easily new contributors can master it;

4 How accessible it is to those ready and able to build on it; and

5 How transferable any changes are to others, including non-experts.