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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>:recursos digitales para la arquitectura autonoma:</title><generator>Tumblr (3.0; @antoniocasascortes)</generator><link>http://antoniocasascortes.tumblr.com/</link><item><title>Arte generativo, programacion, muy currado.</title><description>&lt;a href="http://carvalhais.tumblr.com/page/6"&gt;Arte generativo, programacion, muy currado.&lt;/a&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185273873</link><guid>http://antoniocasascortes.tumblr.com/post/185273873</guid><pubDate>Fri, 11 Sep 2009 08:20:38 -0400</pubDate><category>generativo</category><category>arte</category><category>programacion</category></item><item><title>"In particular, it examines the concept of emergence, looking at its historical origins and salient..."</title><description>““In particular, it examines the concept of emergence, looking at its historical origins and salient issues surrounding its classification and meaning for developing generative art.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Found &lt;a href="http://www.csse.monash.edu.au/~jonmc/research/Papers/art-2it.pdf" title="paper"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;From the abstract for the paper Art, Emergence, and the Computational Sublime by  Jon McCormack and Alan Dorin… next on my reading list.&lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://visualverbaljournal.tumblr.com/"&gt;visualverbaljournal&lt;/a&gt;)&lt;/p&gt;&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185246936</link><guid>http://antoniocasascortes.tumblr.com/post/185246936</guid><pubDate>Fri, 11 Sep 2009 07:13:11 -0400</pubDate><category>emergencia</category><category>generativo</category><category>arte</category></item><item><title>agsystems:
Microbiology blown up into a 25cm high sculpture –...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_kpecirILbR1qz59l2o1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://agsystems.tumblr.com/post/178767638/microbiology-blown-up-into-a-25cm-high-sculpture"&gt;agsystems&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;Microbiology blown up into a 25cm high sculpture – another rendering of the H1N1 virus created with the help of scientific models and photographs&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185244617</link><guid>http://antoniocasascortes.tumblr.com/post/185244617</guid><pubDate>Fri, 11 Sep 2009 07:07:24 -0400</pubDate><category>biologia</category><category>geometria</category><category>morfogenesis</category><category>arte</category></item><item><title>"(…) most interesting works of generative art exhibit four basic properties: coherence and unity;..."</title><description>“(…) most interesting works of generative art exhibit four basic properties: coherence and unity; multi-scaled temporal complexity; autonomous production of novelty; responsiveness to perturbation.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;b&gt;Dorin, Alan&lt;/b&gt;. “A Survey of Virtual Ecosystems in Generative Electronic Art.”  &lt;i&gt;The Art of Artificial Evolution. A Handbook on Evolutionary Art and Music&lt;/i&gt;. Eds. Romero, Juan and Penousal Machado. Berlin: Springer, 2008. 289-309. (via &lt;a href="http://carvalhais.tumblr.com/"&gt;carvalhais&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185243139</link><guid>http://antoniocasascortes.tumblr.com/post/185243139</guid><pubDate>Fri, 11 Sep 2009 07:03:20 -0400</pubDate><category>evolucionario</category><category>arte</category><category>generativo</category></item><item><title>"There are different sets of constraints, and, like we were 
saying before, freedom always arises..."</title><description>“There are different sets of constraints, and, like we were &lt;br/&gt;
saying before, freedom always arises from constraint — it’s a creative &lt;br/&gt;
conversion of it, not some utopian escape from it. Wherever you are, there is &lt;br/&gt;
still potential, there are openings, and the openings are in the grey areas, in &lt;br/&gt;
the blur where you’re susceptible to affective contagion, or capable of &lt;br/&gt;
spreading it.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Brian Massumi, Navigating Movements (2002) (via &lt;a href="http://updating.tumblr.com/"&gt;updating&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185241925</link><guid>http://antoniocasascortes.tumblr.com/post/185241925</guid><pubDate>Fri, 11 Sep 2009 07:00:24 -0400</pubDate><category>arte</category></item><item><title>"Brian Eno, who coined the term ‘Generative Music’, has used generative techniques on many of his..."</title><description>“Brian Eno, who coined the term ‘Generative Music’, has used generative techniques on many of his works, starting with Discreet Music (1975) up to and including (according to Sound on Sound Oct 2005) his latest album ‘Another Day on Earth’. His works, lectures, and interviews on the subject have done much to promote generative music in the avant-garde music community. Eno used SSEYO’s Koan generative music system (created by Pete Cole and Tim Cole of intermorphic), to create his hybrid album Generative Music 1 (published by SSEYO and Opal Arts in April 1996), which is probably his first public use of the term “Generative Music”.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Generative_music"&gt;Generative music - Wikipedia, the free encyclopedia&lt;/a&gt; (via &lt;a href="http://zombird.tumblr.com/"&gt;zombird&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185241564</link><guid>http://antoniocasascortes.tumblr.com/post/185241564</guid><pubDate>Fri, 11 Sep 2009 06:59:22 -0400</pubDate><category>brianeno</category><category>musica</category><category>arte</category><category>generativo</category></item><item><title>"Underlying our approach to this subject is our conviction that “computer science” is not a science..."</title><description>“Underlying our approach to this subject is our conviction that “computer science” is not a science and that its significance has little to do with computers. The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects. Mathematics provides a framework for dealing precisely with notions of “what is.” Computation provides a framework for dealing precisely with notions of “how to.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;p&gt;Structure and interpretation of computer programs / Harold Abelson &lt;br/&gt;and Gerald Jay Sussman, with Julie Sussman. — 2nd ed. 1996&lt;/p&gt;
&lt;p&gt;It is a wonderful book. I have it at home. I rephrased the title in my mind to Structure and Interpretation of Thought Processes.&lt;/p&gt;
&lt;p&gt;(via &lt;a href="http://updating.tumblr.com/"&gt;updating&lt;/a&gt;)&lt;/p&gt;&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185240999</link><guid>http://antoniocasascortes.tumblr.com/post/185240999</guid><pubDate>Fri, 11 Sep 2009 06:57:41 -0400</pubDate><category>matematicas</category><category>arte</category><category>procedural</category><category>programacion</category><category>generativo</category></item><item><title>"‘Meaning’ then does not reside in the artwork but in its performance, its dissemination/ dispersal..."</title><description>“‘Meaning’ then does not reside in the artwork but in its performance, its dissemination/ dispersal across multiple contexts, which continually reactivates (and subverts or destabilises) the work.&lt;br/&gt;
The idea of dissemination (…) provides a generative focus for a sustained enquiry into contemporary arts practices: what constitutes the artwork (as a dynamic process)? and how does the artwork provide meanings in relation to the contexts that it participates in and moves through? How can we generate, understand and curate artwork as a dynamic, fluid, event-based phenomenon?”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;‘Open Work — Postproduction — Dissemination’, Ric Allsopp, 2007 (via &lt;a href="http://updating.tumblr.com/"&gt;updating&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185239248</link><guid>http://antoniocasascortes.tumblr.com/post/185239248</guid><pubDate>Fri, 11 Sep 2009 06:53:09 -0400</pubDate><category>arte</category><category>generativo</category></item><item><title>Croquet as Next Generation Immersive Education Platform</title><description>&lt;a href="http://www.opencroquet.org/index.php/News#.5B01.2F12.2F08.5D_Immersive_Education_Initiative_Selects_Croquet_as_Next_Generation_Immersive_Education_Platform"&gt;Croquet as Next Generation Immersive Education Platform&lt;/a&gt;: &lt;p&gt;&lt;a href="http://naehrstoff.tumblr.com/post/28995054/croquet-as-next-generation-immersive-education-platform"&gt;naehrstoff&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;On January 12th, it was announced at The Boston Media-Grid Summit that the Immersive Education Initiative has selected Croquet as one of three official “next generation” immersive education platforms. The Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia companies, and foundations that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. The Initiative will now direct both funding and programming resources towards the development and deployment of open source Croquet technologies and open source Croquet-based educational applications. Selection criteria for this important honor included the following: 1) support for the Windows and Macintosh operating systems; 2) availability as open source code; 3) vendor-neutral client and server architectures (no vendor lock-in); 4) stable and reliable runtime implementations; 5) integrated text chat and voice chat; 6) high resolution graphics; 7) multi-user support for collaboration; 8) highly customizable avatars that support high resolution graphics and body animation (gestures); and 9) support for user-created content. The other two immersive education platforms selected were Sun’s open source Project Wonderland client and the now open source Second Life client.&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/185221195</link><guid>http://antoniocasascortes.tumblr.com/post/185221195</guid><pubDate>Fri, 11 Sep 2009 06:06:16 -0400</pubDate><category>croquet</category><category>smalltalk</category><category>educacioninmersiva</category><category>inmersivo</category><category>mundosvirtuales</category></item><item><title>Seaside</title><description>&lt;p&gt;The new guy in town is &lt;a&gt;Seaside&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Seaside arrived several years ago with little fanfare because it runs on Squeak, a relatively new version of Smalltalk. As you may know, Smalltalk is an &lt;b&gt;&amp;#8220;old&amp;#8221; language&lt;/b&gt; that most of us have only heard the old-timers get sentimental about when they talk about the Good Old Days of the Computer Science Frontier.&lt;br/&gt;&lt;br/&gt;It turns out that &lt;b&gt;the Old is New again&lt;/b&gt;. It&amp;#8217;s time to break camp and move on to the NeXT Level.&lt;br/&gt;&lt;br/&gt;Hey, you don&amp;#8217;t want to miss the Ground Floor again, do you? Give Seaside look.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;In fact, Seaside predates Rails by more than 2 years.&lt;/span&gt;&lt;/p&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184534850</link><guid>http://antoniocasascortes.tumblr.com/post/184534850</guid><pubDate>Thu, 10 Sep 2009 10:30:00 -0400</pubDate><category>seaside</category><category>smalltalk</category><category>web</category><category>programacion</category></item><item><title>Smalltalk vs java</title><description>&lt;p&gt;&lt;a title="Ver detalles de la nota"&gt;Comparing Smalltalk and Java&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In &lt;a&gt;&amp;#8220;On OOA and Simplicity (Part 1)&amp;#8221;&lt;/a&gt;, &lt;a&gt;Samuel Falvo&lt;/a&gt; says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In short, it&amp;#8217;ll take you, the programmer, substantially longer to &lt;b&gt;implement a properly OO solution&lt;/b&gt; to any problem in Java than it would in Smalltalk. What this means is that a company will shell out more cash for proper OO solutions in Java than they would in Smalltalk. Period. The economics and the laws of physics agree on this one.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184530548</link><guid>http://antoniocasascortes.tumblr.com/post/184530548</guid><pubDate>Thu, 10 Sep 2009 10:22:00 -0400</pubDate><category>noMas</category><category>moMasJava</category><category>smalltalk</category><category>programacion</category><category>orientadoaobjetos</category></item><item><title>Squeak asusta?</title><description>&lt;p&gt;&lt;i&gt;Squeak Smalltalk is wholly &lt;/i&gt;&lt;b&gt;&lt;i&gt;unlike any other open source&lt;/i&gt;&lt;/b&gt;&lt;i&gt; programming tool you’ve worked with – and mostly in good ways. Unfortunately, it’s the &lt;/i&gt;&lt;b&gt;&lt;i&gt;bad ways that make the first impression&lt;/i&gt;&lt;/b&gt;&lt;i&gt;. This hands-on tutorial will help you get past the unfamiliar and the unwieldy so that you can take advantage of the elegant and productive environment that lies underneath. We’ll cover what makes Smalltalk so wonderful: the “turtles all the way down” approach to language design, the highly integrated code browsers, object inspectors, and debuggers, the &lt;/i&gt;&lt;b&gt;&lt;i&gt;accessibility&lt;/i&gt;&lt;/b&gt;&lt;i&gt; (and hackability) &lt;/i&gt;&lt;b&gt;&lt;i&gt;of every piece of library code&lt;/i&gt;&lt;/b&gt;&lt;i&gt;, the built-in refactoring and unit testing support, and the extreme &lt;/i&gt;&lt;b&gt;&lt;i&gt;dynamicity&lt;/i&gt;&lt;/b&gt;&lt;i&gt; and &lt;/i&gt;&lt;b&gt;&lt;i&gt;portability&lt;/i&gt;&lt;/b&gt;&lt;i&gt; of the environment. But we’ll also address the practical concerns that &lt;/i&gt;&lt;b&gt;&lt;i&gt;keep people away from Squeak&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: how to get rid of the &lt;/i&gt;&lt;b&gt;&lt;i&gt;pastel colors and bitmapped fonts&lt;/i&gt;&lt;/b&gt;&lt;i&gt; so that you can stand to look at it; how to get your source code into version control so you can collaborate with others; how to find documentation and examples; how to integrate with the OS and with C libraries; how to manage deployment.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://en.oreilly.com/oscon2009/public/schedule/detail/8158"&gt;Finding the Swan in Squeak&amp;#8217;s Ugly Duckling: OSCON 2009 - O&amp;#8217;Reilly Conferences, July 20 - 24, 2009, San Jose, CA&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Randal L. Schwartz (Stonehenge Consulting Services, Inc.)&lt;/p&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184474786</link><guid>http://antoniocasascortes.tumblr.com/post/184474786</guid><pubDate>Thu, 10 Sep 2009 08:31:00 -0400</pubDate><category>squeak</category><category>smalltalk</category><category>programacion</category><category>opensource</category></item><item><title>Dabble DB</title><description>&lt;a href="http://dabbledb.com"&gt;Dabble DB&lt;/a&gt;: &lt;p&gt;&lt;a href="http://dancroak.tumblr.com/post/20418161/dabble-db"&gt;dancroak&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;This still strikes me as one of the coolest web apps around. The Smalltalk web app framework Seaside was extracted from this app.&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184473312</link><guid>http://antoniocasascortes.tumblr.com/post/184473312</guid><pubDate>Thu, 10 Sep 2009 08:28:09 -0400</pubDate><category>basededatos</category><category>smalltalk</category><category>seaside</category><category>programacion</category><category>web</category></item><item><title>"Architecture should allow people to think the unthinkable!” Cedric Price"</title><description>““Architecture should allow people to think the unthinkable!” Cedric Price”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;via: &lt;a href="http://talkingcities.org/talkingcities/pages/1_en.html"&gt;talkingcities&lt;/a&gt; (via &lt;a href="http://pacogonzalez.tumblr.com/"&gt;pacogonzalez&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184465627</link><guid>http://antoniocasascortes.tumblr.com/post/184465627</guid><pubDate>Thu, 10 Sep 2009 08:10:16 -0400</pubDate><category>arquitectura</category><category>cedricprice</category><category>cita</category></item><item><title>London Geek Night of Smalltalk and Seaside</title><description>&lt;a href="http://www.cincomsmalltalk.com/blog/blogView?showComments=true&amp;printTitle=London_Geek_Night_of_Smalltalk_and_Seaside&amp;entry=3423465405"&gt;London Geek Night of Smalltalk and Seaside&lt;/a&gt;: &lt;p&gt;(via &lt;a href="http://jarober.tumblr.com/"&gt;jarober&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Ya paso, pero mola.&lt;/p&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184460577</link><guid>http://antoniocasascortes.tumblr.com/post/184460577</guid><pubDate>Thu, 10 Sep 2009 07:58:18 -0400</pubDate><category>seaside</category><category>smalltalk</category><category>squeak</category><category>programacion</category></item><item><title>Squeak Smalltalk and Seaside come to the iPhone</title><description>&lt;a href="http://www.infoq.com/news/2009/05/squeak-smalltalk-iphone"&gt;Squeak Smalltalk and Seaside come to the iPhone&lt;/a&gt;: &lt;p&gt;&lt;a href="http://codefeed.tumblr.com/post/113538670/squeak-smalltalk-and-seaside-come-to-the-iphone"&gt;codefeed&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;Squeak Smalltalk is the latest language to be supported on the iPhone platform. We talked to John M McIntosh who ported Squeak to the iPhone and also released software built with Squeak (and its…&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184456304</link><guid>http://antoniocasascortes.tumblr.com/post/184456304</guid><pubDate>Thu, 10 Sep 2009 07:48:09 -0400</pubDate><category>iPhone</category><category>squeak</category><category>smalltalk</category><category>mac</category></item><item><title>"Squeak Smalltalk is wholly unlike any other open source programming tool you’ve worked with – and..."</title><description>“Squeak Smalltalk is wholly unlike any other open source programming tool you’ve worked with – and mostly in good ways. Unfortunately, it’s the bad ways that make the first impression. This hands-on tutorial will help you get past the unfamiliar and the unwieldy so that you can take advantage of the elegant and productive environment that lies underneath. We’ll cover what makes Smalltalk so wonderful: the “turtles all the way down” approach to language design,”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://en.oreilly.com/oscon2009/public/schedule/detail/8158"&gt;Finding the Swan in Squeak’s Ugly Duckling: OSCON 2009 - O’Reilly Conferences, July 20 - 24, 2009, San Jose, CA&lt;/a&gt; (via &lt;a href="http://sumim.tumblr.com/"&gt;sumim&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184455975</link><guid>http://antoniocasascortes.tumblr.com/post/184455975</guid><pubDate>Thu, 10 Sep 2009 07:47:28 -0400</pubDate><category>squeak</category><category>smalltalk</category><category>programacion</category></item><item><title>"The look and feel of Squeak is rather toy-like, colorful and fun—-quirky, some say. Under the..."</title><description>“The look and feel of Squeak is rather toy-like, colorful and fun—-quirky, some say. Under the surface it’s all business.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://hackingthevalley.blogspot.com/2009/08/how-i-plan-to-learn-smalltalk.html"&gt;Hacking the Valley: How I Plan to Learn Smalltalk&lt;/a&gt; (via &lt;a href="http://sumim.tumblr.com/"&gt;sumim&lt;/a&gt;)&lt;/em&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184454662</link><guid>http://antoniocasascortes.tumblr.com/post/184454662</guid><pubDate>Thu, 10 Sep 2009 07:44:41 -0400</pubDate><category>squeak</category><category>programacion</category><category>smalltalk</category></item><item><title>iSqueak</title><description>&lt;a href="http://isqueak.org/HomePage"&gt;iSqueak&lt;/a&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184452740</link><guid>http://antoniocasascortes.tumblr.com/post/184452740</guid><pubDate>Thu, 10 Sep 2009 07:40:36 -0400</pubDate><category>iPhone</category><category>mac</category><category>squeak</category><category>smalltalk</category></item><item><title>Pomodori 0.3</title><description>&lt;p&gt;&lt;a href="http://reborg.tumblr.com/post/124548767/pomodori-0-3"&gt;reborg&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;img style="width: 97%;" src="http://reborg.github.com/pomodori/resources/pomologo-shade.png"/&gt;&lt;p&gt;I’m happy to announce &lt;a href="http://reborg.github.com/pomodori/"&gt;Pomodori&lt;/a&gt; release 0.3. Just follow the link and the installation instructions on the page. For those who don’t know, Pomodori is the pomodoro management application I’m using every day since February. “819 pomodoros and counting!” is what I see right now. Pomodori isn’t just a timer, it’s a tool implementing the &lt;a href="http://www.pomodorotechnique.com/"&gt;Pomodoro Technique&lt;/a&gt;. At this point Pomodori is missing several important features and that’s the reason to call it a zero something release.&lt;/p&gt;
&lt;p&gt;Pomodori improved my day by day implementation of the PT featuring essential aspects without my assistance: start a 25’ countdown, ring, ask me for a description, give me a 5’ break, ring again, start another pomodoro. Recently Pomodori can also answer questions like “what did I learned yesterday?” or “how many pomodoros can I plan for today?” and so on. Clearly this is just scratching the surface of the technique. For example, right now the inventory and the day by day todo list are external plain text files that one day I want to see integrated in the tool.&lt;/p&gt;
&lt;p&gt;Technically Pomodori isn’t just built for time to market, quite the opposite actually. The project is my playground for MacRuby, something the typical user of the PT sure cares about! The fact that it’s targeting only the Mac is also a barrier for mass adoption. So dear customer, be patient if you don’t see the standard behavior expected from a mac app right away, I’m learning all about Cocoa right now.&lt;/p&gt;
&lt;p&gt;In this release, 0.3, you can finally access partions of the Pomodori database. This is limited to yesterday’s and today’s pomodoros but the plan is to extend the search to any ranges so you’re free to dig deep into the past. Announce: with 0.4 you should see an exciting new feature coming up, which is just the beginning of the social part of Pomodori.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Developers!&lt;/b&gt; If you like Ruby and the Mac please join me on github you won’t be disappointed. Pomodori implements an interesting MVC architecture and it’s fully built TDD from the ground up, view logic included, no XCode required. Especially if you know Cocoa/Objective-C, that’s my weakest point. Enjoy!&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://antoniocasascortes.tumblr.com/post/184451070</link><guid>http://antoniocasascortes.tumblr.com/post/184451070</guid><pubDate>Thu, 10 Sep 2009 07:36:43 -0400</pubDate><category>pomodori</category><category>agil</category></item></channel></rss>
